I’ve mentioned my favourite boardgame, RoboRally, several times before. André and I usually play it with a group of friends on New Year’s Eve and are always looking forward to it because each game is different from the ones before.
RoboRally doesn’t have one single board, but several (six came with the original edition by Wizards of the Coast, and you can buy more in additional sets) that can be combined in numerous ways. Also, you set the goals wherever you want, so the course that the robots have to pass is never the same. You can do a fast game in about an hour, or play on an elaborate board plan until the wee hours of the night… and it’s always fun!
If you want to try it out, take a look at the RoboRally Demo which is part of the Robo Rally pages on the Wizard website. You don’t have to read all the instructions; all you have to know is that you have to maneuvre your bot to the green goal in five steps and can use five of the nine movement cards provided on the left. Once you get the idea, it’s easy! At least in the first two levels it is, it gets more complicated after that…
André and I own the original 1994 American edition of the game, which is similar to the edition that’s available now. The design was changed somewhat, though, and I really have to say that I like the original robots much better than the ones you get now. I spent and afternoon or two and painted the ones that came with our game; you can see three of them in the photo. From left to right: Twonky, Spinbot and Hulk X90, who thinks he’s a couple hundred feet high but suffers from vertigo.
Übrigens können wir die deutsche Version des Spiels von Amigo nicht wirklich empfehlen, weil es so vereinfacht wurde, dass es nicht mehr so viel Spaß macht wie das Original. Lesenswert ist aber der Eintrag in der deutschsprachigen Wikipedia.